![]() ![]() ![]() ![]() Upon talking with Mark Kolpack it was decided that it would be in everyone’s best interest not to limit or hinder in any way Gabriel Luna’s range of motion while playing Ghost Rider. But, ultimately since this was the Robbie Reyes version of Ghost Rider, and not Johnny Blaze, we took inspiration from the current run of comics and Robbie Reyes’ unique look. We did reference the feature films, the 2nd being the more useful. FuseFX CG Artist Matt Lefferts built the Skull from Marvel’s drawing and refined it during Production. Marvel’s in house concept artist, Joshua James Shaw, did initial designs with input from Production VFX Supervisor Mark Kolpack and myself. For Look-Development purposes we utilized a live action shot from season 3 with Brett Dalton walking that we match-moved and composited the CG skull, FX flames and smoke renders onto before any plates for ep401 were even shot. Over 100 hundred heavy fluid simulations were tested and refined to eventually setup an efficient FX pipeline that could handle nine layers of fire, smoke, and ember elements necessary for the character design of Ghost Rider. In this special vfxblog breakdown, FuseFX visual effects supervisor Kevin Lingenfelser dives into how the character’s fire effects and transformations were achieved. The fiery effects required to bring Ghost Rider (played by Gabriel Luna) to life were orchestrated by FuseFX. Last year, the Marvel character Ghost Rider burst onto the small screen in ABC’s Agents of S.H.I.E.L.D. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |